Showing posts with label star gladiator. Show all posts
Showing posts with label star gladiator. Show all posts

Saturday, December 3, 2011

SatEve Update


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    What's up people?  I'm gonna try things a bit differently than usual now.  Before I was uploading work both here and to my dA on the same day, but now I think it might be a better fit to save blog updates until the weekend.  Particular pieces-mainly fanart-I'll probably be uploading to dA first when they're complete (I'll be aiming to do at least one a week now, whether digitally or by hand, MOTL), and tbh I do get *slightly* more traffic there vs here.  Maybe when I become more prolific, people would take care to search out me blog more often x3.

    But yes, while I will be updating finished fanart pieces to dA first now, I'll be cutting out all the WIP posts there, and I've already stopped uploading non-fanart pieces to the site as I said I would.  And given I won't be doing anything w/ CA.org until next year, that gives me plenty of time to work on getting as much content as I can to this blog and working on my Pro-Spec site (which I'll actually be doing l8r today).

    Okay, so this is a bit of a big update; let's just get to it then shall we?

    First, a new venture.  I've always been particularly interested in wanting to make my own video game, and a while ago I got a lot of inspiration for an idea I'm now working on moderately btwn pictures.  That's all I'm saying of it now, but suffice to say it'd be neat to get it into playable form.  Only problem is, I don't really have any programming experience and my artwork is only now beginning to get to a point I think could work well in main projects such as a video game.  I could just as well get a group of experienced programmers to do the hard work for me, but not only is lack of money an issue there, that's also a bit of a cop-out.  This is my project, my first project, and I'd like to devote as much of myself to it as possible.  It'll take a little while to learn how to do the technical stuff, but I know I have the capability to do it.

    Rather than using a programming language or a proprietary software like Flash, I'm going to attempt coding the game in HTML, particularly using the multimedia tags and <canvas> element.  It seems like the W3C group has paid solid enough attention to the innovations of the net since Adobe bought Flash on-board, and I've seen some very neat examples of what the technology can do in capable hands.  There's also the fact that the opportunities the new HTML5 standard can bring may-if the pieces fall into place as they should-remove the need for heavy-proprietary plug-in software like Flash which, good as it is, is also a bit expensive.  There's also plenty of other potential benefits to HTML5, but long story short, I'm gonna give it a try and using such a standard will allow me to keep most of the money spending to game assets and marketing, while still getting to the largest possible web audience (most browsers support many HTML5 standards, the exception being the newer Internet Explorers :P). 

    At the moment I'm *just* learning HTML (well, again...I spent some time a few years ago at a technical college where it was one of the course material) and it's going pretty well.  Just basic stuff, and I'm hoping by the time I get to the game-relevant stuff I have a solid base of how the technology works and can be implemented.  In fact I'm going to attempt putting together pseudo-sites as I learn and maybe even create a website out of all of this l8r down the road next year, but for now I'll just keep things modest.



    This is the first picture update I have, it being the base to the background for my Pro-Spec site.  Haven't had much time over the week to work on this actually, but that should be less an issue now.  I'm not sure just how much detail I'll explicitally draw and ink, as I won't be using the lineart in the finished piece anyway (it's a background!), but at least I know what to do w/ the scenery's mood.  It's set in late evening, about shortly after sunset.  I want it to be very neon-intense w/ a slight cyberpunk complex in there for good measure, while still keeping it grounded to what you'd expect of a modern-day metropolis.  I'll have updates as it gets attended to.



    Some more work on my Alita fanart piece; got around to doing the inking and starting some clean-up now.  Although I was considering NOT doing any inking this time, I also think my initial reasons for wanting to stop that were ill-informed.  The Bilstein picture had some really chunking work on it which I wasn't happy w, but I only have myself to blame for that.  And it's not like I don't know how to moderate my pressure (although it's a bit difficult to do so when you're outdoors and it's feeling like 40 degrees).

   So this time, I've taken more precautions, mainly to only ink in room-temperature conditions and to not be so lazy w/ 'reading' the pencil work.  This'll be one of the next pictures to get painted, altho I'll have to do this in addition to two other fan-art pieces I'll post some roughs of next week.



    Finally, the Bilstein picture.  It turned out pretty well; I learned a lot more about lighting and NOT working too much w/ the underpainting base layer this time, and definitely got a stronger handling on contrasting values.  Even managed to tone down most of the lines where appropriate.  I still wish I could've drawn him a bit more 'badass' like, but there's always next time (which will itself benefit w/ me now being familiar w/ his design much more). This picture also solidified my color palette approach and has taught me in balancing the palette.  In truth I think differently than most others in deciding what colors to put on the palette, but at least I know now that way of thinking-which I might elaborate on some day when I'm on my deathbed xD-has been paying off. 

    I'll also take this time to make a vow to begin doing more traditional painting again.  Even tho oils would be preferable, I still like the acrylics and doing some traditional work should help balance out the monotony that eventually sets in when doing so many pieces digitally in a row.  That's really all I care to say of that right now; as usual, letting the actual work do most of the talking when it's ready to present itself.

    Oh and, if you can, check out the South Park episodes 200 and 201 again.  I don't think CC is ever going to re-air them, but I have a couple of links to them here- http://akirathedon.com/blobblog/watch-south-park-14x05-200-stream/ -, and here- http://www.watchsouthparkonline.net/season-14/episode-6-201/ -.  Very much worth watching, probably the most fun I've had w/ the series since their 13th season reached the halfway point. 

    'Kay; that's all for now.  Be back soon, so try and have fun even when the frost is locking up your joints (particularly for those of us on the East Coast, it's always like that this time of year) and turning you into an ice statue Sub-Zero would be proud to demolish.  L8r!

Wednesday, November 23, 2011

Bilstein Update


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  What's up?  Today's going to be a mess around here, it's raining and-tho I've yet to check the weather forecast-I get the feeling it'll be this way on through 'till bedtime.  I like my outdoors time :(.

   Not a big update like I wanted today; I've been working on a group of new illustrations but want to hold out until Saturday to post them (that would include the background image for Pro-Spec), so in the meantime I have a considerable update for Bilstein.


   The flats have pretty much been put in and the first wave of underpainting's done for the big man and his chair.  When I say it was a tall order given all the little details, I really mean that.  But I know I'm getting much faster at this 'easy bulk work' now as well, and that's a good thing b/c it means the difficult stuff can be given more attention, particularly the effects and finishing touch.

  As of now, I'm moving the picture in a different mood than I originally considered.  It was going to be a sort of 'golden renaissance' piece w/ a dominant hue range of cool yellow and red earths and a warm cadmium-like yellow.  Basically, something warmer and 'royal'-like I'd suppose.  Well, had I been serious w/ that, I'd of actually picked some Terra Rossa or Golden Ochre on my palette, but instead I picked some dark greenish-blue, earth greens, cool earth reds and warm earth yellow (I'll leave it to your imagination to figure out the colors).  That's what has led to this very grim-ish, almost cyberpunk-worthy color palette, and I like that.  Always wanted to do something a little darker and forboding, and since this guy is technically a villian (and the series invested in high-tech awesomeness), it fits him like a glove.  Plus I learned some neat stuff about the colors on my palette so far, and expect to learn even more as I finish this up.

  Since I only have 'till the 30th to complete this, the next update will be the finished piece.  After that, I have another project entry to get to work on while I also begin tackling the background for the Pro-Spec site.  Just b/c the holidays are around the corner doesn't mean there's time for a guy like me to rest down and hit Santa Claus on the cell.  Indeed, he'd probably be using Rudolph emoticons in his texts...that idea's always bothered me for some reason...

   Okay that's it for now; see you when I come around the weekend.  L8r.

Wednesday, November 16, 2011

Bilstein Lineart


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  Good Wednesday people; I'm not up to posting a lengthy blog today, but as per usual I come in w/ a midweek update.  This time, it's the finished inks for my Bilstein boss tribute entry.  These should've been finished earlier, but I ran into the issue of working on multiple pieces.  Some of those are on hold @ the moment as I continue painting this one (I'll probably post some painting progress next week if it isn't already done by then or close to being done by that time).


  I'm still experimenting w/ line weighing to achieve the best results, and it doesn't help that-on the paper I use-my smallest pen (at least the Prismacolor one; haven't given the Fabel-Castell one any use yet as there's no need) still goes a little heavy-handed on some areas, tho I could use some further refinement in adjusting pressure of the hand on the surface.  Indeed, I didn't really 'get' into the groove for the inking until around halfway through, and seeing as how I have to ink the image twice (once to cover details, then again to close gaps after erasing), I could've gone much easier on the 1st round.  Notice for next time.
  Also went ahead and changed his left arm quite a deal from what I had going for a while.  The old position (not sure if that's in the WIP I posted earlier; doubt it) just wasn't convincing.  Inking this image was somewhat a nightmare, and like I've said before the sheer amount of detail and non-organic features on Bilstein was a big factor.  I definitely will be trying more inorganic, geometric objects to draw in the future (might as well go look for that ruler while at it) so characters and instances like Bilstein aren't as much of a problem.

   Even so, I'm fairly satisfied w/ how the lines have turned out.  Due to the way I paint, a lot of these lines will either end up getting chopped or trimmed down a lot, something I thought of doing w/ Mai but only sparingly did so.  In fact, as I attest to in the opening, painting's already started.  Hoping to have the flats done today (no biggie), and working on the underpainting w/ what time can be afforded.  In any event it should not take long to finish this one, even tho the amount of detail is heavy, simply b/c the overall color palette is going to be smaller (if that actually qualifies for noting if anything's gonna be easier x3).

   Next week I'll come back w/ an update on this, my Alita pic and the background image I'm using for the Pro-Spec blog (yes, I finally got around to the damn thing xD), all at various points of completion.  Meanwhile I'll be drawing, living and tying up loose ends.  Take care; l8r.
 

Wednesday, November 2, 2011

Wednesday Update


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  Good afternoon you all; the middle of the week is upon us and you know what that means...yep, nothing much lol.  Who ever REALLY goes into Wednesdays expecting them to rock their world?  Oh but don't feel too bad; I'm here to try and inject a small dose of X...and not the kind to lead to wild kinky night you-know-what [if you're looking for that try the blog three jumps forward ;].

  There are a few pictures I'll be posting.  Well, more like a few sketches and some progress for my Bilstein image.  I could mention about the shitload of other pictures being worked on, but for me art is more the process of showing, and everything else is either too little or too far completed to show off today.  Anyway, now that such has been established, let's cut to the 'ish.

   I've been doing some massive reading on the Battle Angel Alita graphic novels since a while ago, as I attested to in the previous blog.  It's good-fashioned cyberpunk sci-fi seinen [I think it classifies as seinen, since it-in my opinion-is a little too complex and violent at times to be shonen, even if most of those injured or kill are cyborgs...cyborgs got feelings too ya'll] and was something I had been wanting to get the full story on since seeing the OVA some years ago, and again just recently.  If you haven't already, check them out, especially if you're hoping James Cameron's adaptation will live up to the source [I'm hoping so, squarely off his work on the Terminator films...oddly I still have zero interest in watching Avatar, maybe the material doesn't strike a strong enough cord w/ me just now].



   Before too long I knew I'd wind up doing some Alita sketches, which is what I have here posted above and below.  They aren't anything special these sketches; still trying to work out varying issues of perspective and anatomy, only using a recognizable character this time.  Since these ones are sketches, there's no telling if I'll complete them or not, but if I do I'd rather save the final versions for some sort of sketchbook.  In fact, that likely will be the new plan w/ this; post w/e sketches are around for the week and finish them for inclusion in some form of something later on down the road.  That way I can do new sketches for each week rather than reposting updates. 





   I will, tho, be posting some more progress for this sketch as it's turned into a full inked and colored image.  Alita is quite gorgeous, but it took me a volume or two to really notice.  And those pouty 'octopus' lips just make her even sweeter to me.  There was one graphic in the extra stories graphic novel where Alita [in some revealing short-shorts] is posed ready to battle a quite formidable nemesis.  The pose and overall composition and foreshortening work on it inspired me to try a recreation of that image, my own way, and altered enough to not look like a copy.  It'll also give more good practice on many things, too numerous to mention.

  I just started drawing this one yesterday admist completing the Avatar image and working on other pictures [not to mention attending to ho-hum chores and duties], but so far we atleast got a head and upper torso defined xD.  Still figuring what I want the full shot to be in terms of a background, lighting, color etc, but for now I'm just gonna concentrate on getting the pencils laid fully by Friday.  If it's alright, I might start uploading progress at each big step w/ this picture, just to give an indication of how my process is like, altho I know there will be quite some hurdles along the way that could make that impossible, but oh well, it's worth a try.



  As for this big lug?  Well he's still waiting to get finished, but one thing Mr. Bilstein needs to understand is that he's possibly the most complex-designed character I've ever tackled, and stupid me had to throw this overly extravagant chair into the mix as well.  I have had some lousy luck in finding really good reference shots for him, so some details are being made up, others taken liberty of, etc, but there isn't any major compromise in that regard.  I wanted the chair to look more Egyptian, but...well, meh, I could use some studying of Egyptian architecture sometime if in case something like this pops up again.  Full-blown work on this one probably won't start until I finish the Mai image this week, but once it does, it should go by fairly quick, hopefully just a week or so, which would complete the dude right on time.

   So that will finish the updates for this week.  Well, I will upload the Mai image btwn Saturday and Sunday, so this technically isn't it.  But until that time comes, I wish the best of prosperity for everyone out there, just so long as you do what you love.  Truly, life isn't worth a damn if you hate what it contains for you day in and day out.  Oh, and put down the Iphones for a while eh; Jobs wants you all to stop texting him so much in Heaven already. 

   L8r.

Wednesday, October 26, 2011

Bilstien WIP


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  Welp, today was pretty interesting.  My stupidity caused me to forget bringing my birth certificate, therefore preventing me for taking the dmv knowledge exam.  That sucks, but at least I can go out l8r in the week to try again.  But what was really fun, was seeing this Tupac Shakur-like dude basically act like a felon on the run across not one, but two buses, and causing unprecedented commotion along the way.  Truly, he was a class act and made the afternoon trek much more enjoyable, tho I feel sad for his bike...it's going to be a lonely bike now for a few days, maybe even weeks, and I have been pushing to do more cardio...

   Other than that, got a few more pens for illustration work; unfortunately I couldn't find any col-erase color pencils so I guess I'll have to order them off Dickblick, waiting time guaranteed, but it'd be worth the effort.  I won't be posting any new sketches except the one this blog's titled after (mainly b/c I haven't done that many new ones since the last post), and I will have both Mai and the avatar picture done by Saturday so for the sake of thinning out the herd I'll wait until they're complete to post again.  That being said, I do have some progress (not much tho) on my Bilstien entry, so let's jump to it eh..



   Not knowing his design by heart, it's been a bit of a challenge to draw this dude I must admit, and it hasn't helped I've been using a shitty reference picture.  Hence, why I started working more on the chair.  I have a color scheme in mind, and I guess I'm going for a more Ranisseance-like 'holy' vibe w/ him, so basically lots of mute earthly tones aside from the plasmid energy to give some life.  But there's the need to, um, actually draw the picture out first, so I'll be likely attending to that tonight and over the next two days while I work on other pieces, as it'll be the next up to bat.

   W/ the new pens, I can ink out some pictures I had finished before, which might be a good idea but seeing as how my drawing capability has improved steadily since drawing the pictures, I'm half-tempted to start 'em from scratch.  Yet, my pencils are on the verge of proving useless, and if anything they aughta be used for new drawings amirite?  So regardless, there's still a shitload of pics to complete and that business is good on my watch ;).

   I'll swing back around over the weekend to post the finished results of the aforementioned pieces, while I also work on updating my CA.org profile (should get it up tonight) and seeing what's up around there.  In the meantime tho it's grubbin' time, so catch 'ya all on the flipside.  Peace!